#pragma once
#ifndef INCLUDED_GAMECONTEXT_H
#define INCLUDED_GAMECONTEXT_H

#include <SGE.h>
using namespace SGE;

class GameContext
{
public:
	GameContext(void);
	~GameContext(void);

	// TODO
	void Save(const char* pFileName);
	void Load(const char* pFileName);

	void SetLevel(int level) 		{ mLevel = level; }
	int GetLevel() const			{ return mLevel; }
	

private:
	int mLevel;
};

#endif // #ifndef INCLUDED_GAMECONTEXT_H